Outdoor Shooter
Our own mixed reality game for Meta Quest 3 and 3S: the dragons fly through the space the player is standing in.
- Client
- own product
- Status
- in development
- Year
- 2026
- Technology
- Unity 6 · URP · OpenXR · XR Interaction Toolkit
Challenge
In mixed reality the game has to fit the real space: enemies fly and land where the player actually is. At the same time everything in their hands has to feel physically believable, and the game has to stay within the headset's performance budget.
Solution
Players face enemies arriving in waves, with a boss fight every fifth wave. Five enemy types – wolf, wyvern, dragon, mountain dragon and demon lord – run on their own AI built on a shared state machine; flying enemies steer around obstacles.
The pistol takes a real magazine and a slide pull, the shotgun is pump-action, and melee strikes knock enemies back. The score depends on the wave, clearing speed and headshots.
| Device | Meta Quest 3 and 3S, passthrough mixed reality |
|---|---|
| Modes | Easy, medium, hard · 17-step tutorial · hotseat multiplayer |
| Weapons | Pistol with magazine · automatic rifle · pump shotgun · melee |
| Stack | Unity 6 · URP · OpenXR · XR Interaction Toolkit · NavMesh · object pooling |
Result
The game is in development (0.1.0) and being prepared for the Meta Horizon Store.